﻿#region Includes
using System;
using OpenTK;
using GingerGL.Graphics;
#endregion

namespace GingerGL.Graphics.Models.MD3
{
    //------------------------------------------------------------//
    /// <summary>
    /// Frame Vertices
    /// </summary>
    public class Frame : IDisposable
    {
        //--------------------------------------------------------//
        #region Variables
        /// <summary>
        /// Frame Vertices
        /// </summary>
        public VertexBuffer Vertices = new VertexBuffer();
        #endregion
        //--------------------------------------------------------//
        #region Methods
        /// <summary>
        /// Clean up garbage
        /// </summary>
        public void Dispose() { this.Vertices.Dispose(); }
        #endregion
        //--------------------------------------------------------//
    }
    //------------------------------------------------------------//
}
